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26 translation contest: "Game on" » English to Polish

Competition in this pair is now closed, and the winning entries have been announced.

Discussion and feedback about the competition in this language pair may now be provided by visiting the "Discussion & feedback" page for this pair. Entries may also be individually discussed by clicking the "Discuss" link next to any listed entry.

Source text in English

Computer games were, at one time, unified. We didn’t even have the term “casual game” in 1993, let alone the idea that a first-person shooter (then an unnamed genre) could be considered a “hardcore title.” There were people who played computer games, and people who didn’t. People who got way into golf or Harpoon or hearts or text adventures — those were the “hardcore” players, in that they played their chosen field obsessively.

When Myst and the CD-ROM finally broached the mass market, this ecosystem was disrupted. Myst had, Robyn Miller makes clear, been designed to appeal to non-gamers. It sold to them. Enthusiast magazines like Computer Gaming World couldn’t set the taste for the industry anymore: there were millions buying games who didn’t read these magazines. An entirely new breed of player. In this situation, what could be more natural than concocting an us-and-them formula? In a very real way, it was already true.

The great narrative of Myst is that the “hardcore” game press and playerbase lambasted it when it launched. Disowned it. A slideshow, they called it. Abstruse, idiotic puzzles; pretty graphics and not much depth. “Critics and hardcore game players universally panned it as a slide-show that had little actual gameplay interaction”, claimed PC Gamer’s Michael Wolf in 2001.That same year, a columnist for Maximum PC recalled Myst as a “tedious code-breaking and switch-throwing mess”, and saw its then-new remake realMYST as “a pointed reminder of why the press dumped on the original so heavily when it came out.”

The winning entries have been announced in this pair.

There were 4 entries submitted in this pair during the submission phase. The winning entries were determined based on finals round voting by peers.

Competition in this pair is now closed.


Entries (4 total) Expand all entries

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Entry #32293 — Discuss 0 — Variant: Standard-Poland
Justyna Zhang
Justyna Zhang
Estados Unidos
Winner
Voting points1st2nd3rd
276 x41 x21 x1
Entry tagging:
  • 1 user entered 3 "like" tags
Świat gier komputerowych
Flows well
Anna Sieroslawska
nie-graczach
Flows well
Anna Sieroslawska
rozniecenie konfliktu „my kontra oni”
Flows well
Anna Sieroslawska
Entry #32510 — Discuss 0 — Variant: Not specified
Winner
Voting points1st2nd3rd
275 x43 x21 x1
Entry tagging:
  • No "like" tags
Entry #31844 — Discuss 0 — Variant: Not specified
Krzysztof Zwolak (X)
Krzysztof Zwolak (X)
Reino Unido
Voting points1st2nd3rd
101 x42 x22 x1
Entry tagging:
  • No "like" tags
Entry #32441 — Discuss 0 — Variant: Standard-Poland
Hanna 755
Hanna 755
Polônia
Voting points1st2nd3rd
0000
Entry tagging:
  • No "like" tags