Since their inception, video games have been limited by two key aspects: the potential offered by each generation’s hardware and software developers’ capabilities to circumvent their limitations and derive maximum benefit. This opened the door to amazing games at a time when they seemed technically impossible and has also facilitated a sustained evolution that has taken us to a point in time when photorealism is just around the corner.
In this sense, gaming consoles have also played a crucial role. I know that many of us prefer to play on a PC, but consoles have been the industry’s key driver, to the extent that so great is their influence today, they have ended up monopolising development life cycles. Gone are the days when games were created exclusively for PCs that really made the most of the platform hardware, today everything is centred around each generation’s star consoles, and this has very obvious consequences.
Consoles have had very positive effects on the world of video games, but they have also had negative effects. Life cycles have been getting considerably longer, which, together with the exclusive developments centred around them, has ended up hindering the use of state-of-the-art PC hardware and they have slowed down the evolution of video games in a broader sense.