Since their inception, video games have been limited by two key factors: the capacity of each era’s hardware and the ability of the developers to overcome their limitations and get the most out of said hardware. This brought about surprising games at times when they seemed impossible from a technological standpoint and has also opened the door for a continued evolution that has brought us to a point where photorealism is but a stone’s throw away.
Video game consoles have played a key role in this area too. I know that many of us prefer PC gaming, but consoles have been the industry’s driving force, so much so that these days it’s such a heavy hitter that they've ended up monopolising development cycles. Gone are the days when they made PC games optimised specifically for that platform’s hardware. Today everything revolves around each generation’s flagship console and that has had very obvious consequences.
Consoles have had both positive and negative effects on the video game world. Life cycles have dramatically improved, which, when combined with the fact that developments have been centred solely around consoles, has resulted in a drop in the use of the latest generation of PC hardware, slowing down the overall evolution of the video game.